Friday, August 16, 2013

Android World Update # Android and Me

Android and Me
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Top 10 Android games released this week: Guardian Cross, Hero Forge, Fablescapes 2
Aug 15th 2013, 18:14, by Steve Raycraft

Welcome back to Android Gaming Weekly, our weekly recap on new game releases. We still plan to cover upcoming releases and games we're playing, but this column is dedicated to new games you can install and start playing right now. Check out our top picks and let us know if you have any suggestions for next week in the comments below.

Delta-V Racing

Description: Snake your way through the galaxy's finest race tracks and charge to victory in some of the coolest ships known to man. Quick thinking and faster reactions are the order of the day. Race tactically; throw off homing missiles with decoy mines or risk the tight fast route to pull a chain-boosted lead then claim your victory from the tournament BOSS as you take him out with a Laser blast.

Holey Moley

Description: Holey Moley is a FREE classic, frantic and addictive Whack-a-Mole game featuring Google Play Game Services Integration, 3 difficulty levels and different varieties of Mole, from super-squishy to ultra-tough.

Momonga Pinball Adventures

Description: Momonga is a unique pinball game, where you bounce through different worlds. On the way, you team up with friends to defeat enemies and conquer boss fights. A little flying squirrel takes on the forces of evil. Join Momo, Panda and Fry in a quest to save the momongas from the claws of the evil owls.

FableScapes 2

Description: FableScapes 2 is a fun, educational storytelling game that unleashes your imagination to create fantastic fables and terrific tales. FableScapes 2 gives children and parents a virtual puppet theatre to play with. Inside, you'll find a whole world of stories and images for kids which can be created, changed, saved and shared.

Nun Attack: Run & Gun

Description: The Fallen Nun has been defeated, but Evil never truly rests. Find out what lies beyond the wretched world left behind by Mortanna, as the Nuns dash, shoot and slide through a plethora of obstacles and monsters! Test your faith in this fast-paced, hectic runner that's not for the faint of heart! Pick your favorite Nun, equip bad-ass weapons, choose from a slew of holy power-ups and start running towards your next destination, as all Hell's breaking loose.

Middle Manager of Justice

Description: Congratulations, you are the new Middle Manager of Justice! You have been hired to whip the latest branch of Justice Corp. into shape! Train and manage your team of superheroes to thwart crime and save citizens around the city! Increase efficiency in your branch by building new facilities and upgrading the equipment! Could it be done without you? Yeah, probably. But it would be sloppy, costly and demotivating!

Guardian Cross

Description: Capture and train over 120 different Guardians as you attempt to create the most powerful party possible. Undertake thrilling quests to unlock the secret of why the divine beasts of antiquity have woken after a millennium of slumber,and battle other players from around the world in an online coliseum!

Squishy Bubble Popper

Description: Squishy Bubble Popper is a match-3 style physics game where you must tap 3 or more bubbles of the same color to clear them. In addition, this game changes its physics each level. This game is part of a human interaction study. It explores how the user can best be asked to change the behaviour and graphics of a game.

What the Block?!

Description:

“What the Block?!™ is the 5-star rated puzzle game that will challenge both your brain and your dexterity! Named App of the Week by Corona Labs! How do you play? Just pick up and arrange the colored blocks to match a pattern. But don’t forget about gravity — the blocks have to stay in place after you let go!”

Hero Forge

Description: Hero Forge is a fantasy puzzle RPG where you battle opponents by matching 3D blocks and executing skills in a series of intense rounds.

COMING SOON

Manufacturers need to step up their camera game
Aug 15th 2013, 18:09, by Nick Sarafolean

How many of you use your smartphone as your primary camera? Many people do. It’s fast, easy, and you almost always have it with you. Most of the time, the quality comes close to that of a point-and-shoot, with the exception of something like a Sony RX100. Yet, smartphone cameras have many serious limitations, some of which manufacturers could easily fix.

Lack of zoom

This is a huge one. You can’t really fit optical zoom into a smartphone without it ending up like the Samsung Galaxy Zoom, so there haven’t been any good remedies for this problem. Until recently, that is. Nokia proved that even without optical zoom, you can still achieve quality zoom on a smartphone. Nokia took advantage of the existing digital zoom technology (which is, for the most part, terrible) and figured out how to rework it. What Nokia did was bolt on a massive 41MP sensor along with Zeiss optics.

That combo allowed Nokia to take incredibly high-resolution photos that can then be “zoomed” (actually cropped) up to 3x. And no, that isn’t like most digital zooms where you lose much of the quality the farther in you zoom. Nokia’s Lumia 1020 allows you too keep the photos looking crisp. While I’m not suggesting that every manufacturer should throw a 41-megapixel sensor onto the back of their phone, I do think that higher-resolution sensors should be considered for this sole purpose.

Less gimmicky features, more of what matters

This point is definitely not directed at Samsung. Nope, not at all.

All joking aside, this is getting to be a very serious issue. Smartphone manufacturers have begun to get caught up in a game where, to win, you stuff as many features as you can into the camera. At first, it wasn’t so bad. A couple of the features were quite useful. But now, its gotten to the point where the only time you’ll ever use some of these features is when you’re showing off how many features your phone has. Do we really need a dedicated mode for every single situation under the sun (and the moon)? Chances are that you won’t even be in half the situations where you might need these features.

Rather, manufacturers should work on improving the camera UI and adding features that help consumers take normal pictures. Like Motorola, for example. I’m by no means proclaiming that Moto’s camera is perfect, but at least the company has taken steps toward camera improvement. Motorola has tried to make the camera UI as clutter-free and quick as possible. Simply flick your wrist twice, to enter the camera from anywhere in the phone. Once in the camera, you’re greeted with just two buttons: one to switch to the front-facing camera and one to switch to video. The entire screen is a shutter button, and to access the settings, you simply swipe in from the left. No crazy features or gimmicky things. Just a plain and simple, easy to use camera UI. That’s what other manufacturers need to start doing.

Lackluster low-light performance

Traditionally, smartphones have had exceptionally mediocre performance in low light. Pictures have either turned out dark and muddy or blown out and noisy. Not everyone has the steady hands of a brain surgeon, so smartphone camera shutters can’t be open long before the picture becomes a blurry mess. To compensate the ISO gets cranked up, which creates all sorts of digital noise. Either the manufacturer leaves the noise or uses all sorts of processing to try and remove it, which results in a soft, muddy picture.

So what’s the answer? In truth, there isn’t a perfect answer. Cameras are always going to have some struggles in low light. But a good first step would be to add optical image stabilization. Luckily for us, this is becoming more and more common in high-end smartphones, and it’s a massive boon to taking pictures in low-light. Another way to help in low-light is to use a system like HTC’s Ultrapixels. Of course, there isn’t a one-size-fits-all answer. Different manufacturers will have to come up with different tactics to combat this problem.

These are just, in my opinion, the three biggest problems inherent with smartphone cameras. But what do you think? What would you most like to see resolved or improved upon? Do you have any suggestions for a fix? Share your thoughts in the comments!

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